State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Boxing Games on Unified Platform in Switzerland Q1 2024

Discover how the top 5 boxing games performed in Switzerland during Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Boxing Games on Unified Platform in Switzerland Q1 2024

During the first quarter of 2024, the top 5 boxing games in Switzerland have shown varied performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.

Boxing Star: Real Boxing Fight from THUMBAGE saw a noticeable increase in weekly revenue, starting from around $162 in early January and peaking at $432 in the final week of February. Weekly downloads for the game fluctuated, with a significant spike to 172 in the week of February 26. Active users also showed an upward trend, reaching 486 in late February before stabilizing around 337 by the end of March.

Real Boxing 2 by Vivid Games S.A. experienced a mixed performance in weekly revenue, starting at $292 and peaking at $491 in the second week of January before dropping to $117 mid-March and recovering to $254 by the end of the quarter. Weekly downloads remained relatively stable, hovering around the 150-200 range, while active users steadily increased from 429 in early January to 302 by the end of March.

MMA Manager 2: Ultimate Fight from Prey Studios had a notable surge in weekly revenue, jumping from $226 at the start of January to an impressive $547 in the last week of March. Weekly downloads followed a similar pattern, rising from 73 in early January to 183 by the end of the quarter. Active users also showed growth, increasing from 238 to 300 over the three months.

WWE Mayhem by Reliance Games demonstrated a consistent performance in weekly revenue, with minor fluctuations and a peak of $196 in the first week of January, followed by a rise to $145 in the final week of March. Weekly downloads saw a significant increase towards the end of the quarter, reaching 173 by the last week of March. Active users also increased, peaking at 306 in the final week of March from a starting point of 200.

EA SPORTS™ UFC® 2 from Electronic Arts showed a strong performance throughout the quarter. Weekly revenue started at $53 and saw a peak of $167 in mid-February before stabilizing around $119 by the end of March. Weekly downloads were consistently high, with a notable peak at 405 in mid-March. Active users remained robust, starting at 2974 and peaking at 3151 in mid-March.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024